The first thing I did when approaching this character was create myself some references sketches I could take into Maya.
Using Photoshop, I refined these and gave myself some extra information for modelling.
I wanted to push myself when creating this character so I decided to follow some modelling tutorials on Pluralsight to get the general idea of the process I might want to use creating the character.
Finding some useful tips on how to work with a smooth mesh workflow which has inadvertently been useful for regular modelling also. taking into account minor adjustments to the mesh when adding new topology.
Pretty happy with how this has turned out given it being a first attempt at different modelling techniques.