Friday, 11 November 2016

Animation Production Process 007

Character Rig Posing

Sadly I did not use any reference for these first poses as there was no direction as to what I wanted to achieve in the poses. I was mostly getting comfortable with posing the character rigs themselves. Surprisingly not as difficult as I had imagined but I can see that all changing when I attempt animation.

Next I am going to try the character rigs dealing with a heavy object. I will do an initial pose without reference for comparison to a post reference pose. My thoughts going into this are that the object will have dominance over the character. The objects weight will also displace the characters balance relative to the object and the character combined with heavier objects causing more displacement.

The pose I have in mind without reference should give me some freedom to change the weight of the object with fairly minor changes to the pose.


I was a little surprised at how much easier I found this than I had expected. My next step will be to create more dynamic poses using reference.

I started drawing out some reference, I found this quite difficult as it felt unnatural to draw a character in a position that went against holding their balance. In the end I did some weight distribution charts establishing a centre line through the points of contact.

Although I am not fully happy with how the reference looks, I am happy with the issues I came across and that I was able to develop a further understanding of aspects I may otherwise have overlooked. Such as keeping weight distribution to a centre balance line. I also discovered that the feet and toe position are very important in adding more strength to a lean, both forward and backward.

In regards to my reference, I started with something simple. Though I did not stick to the reference entirely. To convey the weight I squashed the characters body beneath the weight, making sure to keep the aspects of the body wide to compensate the weight and to improve balance. This pose was fairly simple as the arms and legs don't bend into any extreme positions. Taking into account previously, I went back to this pose and adjusted the feet, arching them slightly to apply more strength and further spreading the weight by angling them outward. Finally, I like to make sure my posing is often asymmetrical across the various axis to add some gesture. To do this I often offset the feet, shift the weight to a dominant foot, compensate with the hips and knees, keeping them equally as asymmetrical. For the upper body, I adjust the angle of the weight, this in turn affects the contact points of the hands adding extra gesture and further ties the character and the weight into a single entity.

Secondly, I tried one of the more difficult poses. My sketches weren't all that great regarding how the pose actually worked. I initially found this difficult and put the exercise to one side. I came back at a later date and gave it a go. I did a much better job at deciding where to put the feet and angling them, however, I still struggled with capturing the pose. This is when I got up, walked over to a wall and got into the pose. It was difficult to hold, but I realised there was a lot more twist in the waist with my left arm and leg squashed and the others being stretched, though still squashed under some weight. To further help with the pose I often found myself reaching up and moving my arms around to understand where the turning thresh-holds may be. It became very difficult to get the character into a pose that was anatomically correct that didn't break the mesh while maintaining the aspects of weight. Really putting into perspective that although some poses may seem simple, others are much more difficult. As I was struggling, I wasn't able to easily add gesture to the pose, however, I did lean the object towards the character slightly as though he is hold it up.

Finally, I wanted to try something drastically different. Thus I did a character doing a handstand. One of the main issues I find with this pose is the use of the model. Her body is quite small with the main weight seemingly in the head. This was also an interesting experiment with how I may flip the character over, turning the IKs in the legs off and turning the arm IKs on. The weight distribution of this pose is pretty simple like before, giving a lot of room to easily add some gesture and asymmetry. Making sure that if I shift the weight in one direction, I compensate in the opposite direction. Though I did not do this perfectly, I got the general idea.

Turnarounds of the poses.

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